Breakout Game: How to Combine It - Part 01
Start the Engine
Create Breakout's foundation: ball movement, paddle dynamics, game loop, and console output. No graphics, no IFs — just clean, recombinable design. Through design presentations, timelapse code snapshots, and strategic live coding, you'll build both the moving elements and the system that runs them — all as recombinable combinants from day one. Learn how to obtain game components that combine naturally without conditional logic.
View Full Workshop ProgramDate & Time
February 3-5, 2026 · 4:30 – 7:30 PM (Dubai Time · GST) | Duration: 3 day · 3 hours per day
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Business Purchase LinkJoin Francesco for this 3-day workshop (9 hours total) where you'll build Breakout's foundation — ball movement, paddle dynamics, and the system that runs them — all as recombinable components with no IF statements. This is Part 01 of the "Breakout - How to Combine It" series, where theory becomes practice. Francesco presents the design steps with timelapse code snapshots and strategic live coding demonstrations. You'll leave with working code and a new way of thinking about game design.